24 February 2014, 6:21 pm
This month Stephen and I are hard at work on the random events and stories of Rebuild 3. We just passed short-novel length (say Chamber of Secrets) and are plowing on towards Goblet of Fire. Of course, you’ll never see all the events during a single game. Some of them relate to a specific faction, and even the biggest game map only has 4 of the 12 factions. Plus Gustav the trader of course – he’s everywhere.
We’re also doing a fun little project on the side: a short promotional companion comic with EvilKris, the artist for Rebuild 2. It’s a day-in-the-life story of a trade deal gone wrong, using characters from Rebuild 3 and Kris’s grungy horror art style (best known from his Insanity series – he’s working on a third one!).
The comic will be posted online, and I may give out printed copies if I show the game at PAX Prime this year. I’m happy to be working with Kris again; his corrupt environments and gruesome corpses delight me… in a stomach-turning kind of way.
Panels from EvilKris’s in-progress comic:
Zombies… walkers… we call them gankers.
Dara from 1337cREw with her bike.
Forget cars; everyone will ride bikes in the zombpocalpyse
Muscle from the Pharmacist faction. The one in the front scares me the most. You’ve got to be pretty nuts to use a meat cleaver as a weapon.
You probably don’t want to know what that head is for.
The next alpha build will be out at the end of February, then I’m planning to focus on tech, resources, and zombie attacks during March. At that point the base game should be close to feature-complete and hopefully ready for Beta around the end of April. It looks like I’ll have to push release back to Summer 2014, but every person who pre-orders
will be able to play the beta in May.
Writing this game has been more stressful than I’d expected, so I’m super grateful to all the fans, Kickstarter backers, and to the alpha testers on the forums for your help and support. You guys are the greatest! I’m making this game for you. :)
I’ll leave you with an alpha teaser from Espen of No Studio, featuring the Rebuild 3 music:
1 February 2014, 11:20 pm
Adam’s new buildings are nearly all in – recognize that tech company in the middle?
We’re a couple months and four versions into Rebuild’s early alpha test, and so far so good! Of the 1500 people in the alpha, 500 have logged in, played 3000 cities, and found more bugs and typos than I’d care to think about.
The forums are hopping, with insightful gameplay discussions and some great suggestions I’m desperate to squeeze in the game. Release date wise… we’re starting to fall behind, but there will be a very playable beta in a few months for backers and anyone who preorders. If you missed the Kickstarter, you can still get into the early alpha if you preorder the $25 deluxe edition.
What happened to Farmer Bucket’s legs?? I needed temp art for the leaders so Sara’s character sketches made it into the game…
I added factions yesterday with version 0.44. Finally! These are the “gangs” from the game’s name after all. They’re in there in all their temp-art glory, hitting you up for protection money, selling “meat” of dubious heritage, and raiding your fort if you piss them off or just look like an easy target.
That’s more like it: Malik from The Riffs
You can also trade with them, which will soon be invaluable when I drastically reduce the resources you can scavenge for in the game and create new resource sucking policies (a gun isn’t much good without ammo, and johnny’s gangrenous leg ain’t going to heal itself without proper medicine).
The faction events are still pretty barebones, but Stephen and I have been working on a heap more content which I’m hoping to get in this month along with fort-wide policies. So much to look forward to!